About Us

We are **Gone Case** a small but stubborn team of students building a horror game from nothing driven by obsession, caffeine, and a shared vision to make something real.

The Team

Gone Case is an indie game studio forged in fire, driven by a simple mandate: build the games we deserve to play. Our founding team is a trio of dedicated developers specializing in Coding, Visuals, and Audio, covering the full spectrum of production. We were later joined by a fourth highly motivated developer, further accelerating our vision and capability.

[[ We will add photos soon :D ]]

Our Philosophy

Born out of necessity and a shared rebellious spirit, our journey began with a dark joke about turning our college environment into a horror experience. That joke evolved into a high-stakes, full-time commitment.

We are a team shaped by limitations. Starting with little more than a single unreliable i3 laptop, we were forced to innovate and persevere. Through trial and error, we rebuilt the project from scratch seven times before finally finding our rhythm and our method.

The Mission: Delivering the Change

We are not just building video games. We are using this medium to set a higher standard for indie development.

Our mission is to craft complete, high-quality experiences — from the gameplay and narrative to the original soundtrack — while rejecting the low-effort content that floods the market.

We build for our players. Every detail is intentionally crafted to deliver the premium experience they deserve.

Scrappy Innovation

At Gone Case, scarcity fuels creativity. Even without high-end studio equipment, we never compromise on quality.

We rely on our own innovative methods — from creative coding techniques to unique approaches in music and production — proving that passion and ingenuity beat hardware and budgets every time.

We work relentlessly, knowing that our effort is tied to something larger than ourselves.

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